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Have Daedric Longbow, Will Travel by Afro Thunder


Elder Scrolls III: Morrowind.
Now, I know that it seems a bit out of place putting this review up at this time, but I felt compelled since I’m too poor to buy an Xbox 360 and Elder Scrolls IV, so I’m reviewing this one instead. Anyways, I don’t like to brag, at least, not all the time, but I can usually beat a game in a short amount of time, about a week or less more most, and I know what some of you are saying, “HA! A week? You obviously don’t have the skills I have!” And you’re probably right, but you see, I actually have a life, for the most part, and don’t spend it trying to improve my skills, I use it to write reviews, create comics, watch movies, and…never mind about the life part. All of us here at positivebrand.net couldn’t buy a life; even with all the money we get back from all the tax refunds. Oh well. But, back to Morrowind. Like I said, most of the time, a game seems too short, but this one is looooooooooooooooong, and it has taken me two or so months to actually finish the story, and a little more. But, the story isn’t even half the stuff you can do, although it is the most in depth, and probably the most fun. But, since there’s some much more, you’re usually caught up in doing so many other quests or side missions that you forget that a story even exist, especially if you’re impatient. And this game truly does test you patience. I mean really, if you like fast games that go by quickly, then stay away, because this game will either hook you in, or make you gouge out your eyes in sheer frustration. But for me, I’m pretty much hooked. Any online games, namely City of Heroes and City of Villains, have been forfeited from thought. And since I’ve beaten the story, and am now just playing fluff, I’m not sure what to do with my free time. But don’t tell anyone I said that.

Again, I’m getting off topic. The game play itself is pretty good, at least, when you take into consideration how long ago it was made. The fighting is repetitive and boring, but, not if you have a good weapon, like Umbra, Sunder, or a Daedric Longbow. It’s kind of funny too, since the time it takes to get there is at least five minutes with a fast character or means of travel, but the battles take only five seconds, than you spend another two minutes sorting through which stuff is good and than another five minutes to get back.

So, here’s a list, in percentage, of time spent in the game.

Travel – about 55-70%, mainly because this game is so huge
Stealing/Taking Stuff – about 10-15%
Reading – about 25-30%
Combat – varies with weapon, but for me and my one-hit-kills, about 5-10%

Now all this may vary, depending on what kind of player you are. If you don’t like to read or are illiterate, than you’ll spend all your time fighting and walking, because you won’t know where to go, what to do, or what it is you’re stealing. But, if you're patient, than you’ll spend a lot of time stealing, reading, and fighting, and travel won’t seem long to you. But, for me, I have a great means of travel and great stealth abilities, and short combat, so everything but reading is short for me. And, reading is long for me because I love to read. I love stories. I love a captivating storyline, with perfect twist, near-death experience, death of a loved one (which is lacking in this game), incredible fight scenes and combat (also lacking), and the greatest ending, which is either subtle, abrupt, or non-ended ending, like the one in Lock, Stock, and Two Smoking Barrels. That’s good stuff. The best video games have all those attributes. And you’ll hardly ever hear a reviewer say, “That game gets a 5 out of 5 for story!” NO! You’ll hear ‘em say, “That game had all the things it needed: game play, repetition value, excellent graphics, nice action, etc.” But, a story usually governs a game for me.

Ah, but where are my manners. The story for this game may seem like any other, but it’s not. It starts out with the basic deal; you’re the prophesized hero. But, what’s not ordinary is that you’re the hero, almost no one believes the prophecies, almost no one is on your side, almost no one wants to talk to you, and almost everything you do is a crime. Now, it seems unfair, until you start wielding the sword-O-death and start whacking sense into people and by killing them, you show them that you’re their only hope. But isn’t that how it always is? Oh well, I thought this game delivered, and right when you think it’s gonna stop, it keeps right on going, pumping new details and new stuff at you. It’s exhilarating and exhausting. It’s non-stop fun, with random junk thrown in there just for you to find and say, “HOLY CRAP! A talking crab, that drinks, sells, and buys booze! And how the hell did he get so loaded?” or “What the hell is wrong with you? Stop talking to me you freaky night-walking, babble-talking, foreigner-stalking, zombie person!” But, to end on a note that sounds rational, this game has no replay value, because you’re never finished, it has mediocre combat, tedious tasks, huge terrain, perfect weather-imitation systems, great sounds, mediocre graphics (by today’s standards. Back then it was the greatest), and the greatest story I’ve heard in a long time. 4.89 out of 5.


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ABOUT OUR WRITERS

Disgruntled Dan
Old Danny Boy is not happy. Not happy at all. The state of comics, movies and video games is falling way short of his expectations. Check out Disgruntled Dan's
Letters of Discontent here — new letters every month.

Afro Thunder
A man with crazy Kung-Fu abilities and even crazier hair. But please, don't confuse yourself into thinking he's Jewish, or Arabian, or anything other than a curly-haired, half white, half mexican ninja. He also gives the whole low-down on games and movies, but avoids reviewing comics (he's loves 'em, but can't tell you what he thinks of 'em).

Mike-oh
Mike-oh works for an advertising agency which explains his need for all of the escapism he uses to soak up his spare time. At least he spends some of that time sharing his thoughts with us on his various distractions.